Posts Tagged ‘Sam Kulikov’
Why executing even the greatest startup idea first requires sales (and beyond-superficial curiosity)
That sexy pitch alone might not get your startup its first customer, said Lee Walter, noting that lasting success relies heavily on jumping outside the vaunted “ideation” phase to truly question a venture’s value. Walter’s revelation — born from a sales career that stretched from selling school lockers and coffee beans to commercial espresso machines…
Read MoreHow a toy car can recapture a moment (and put a little cash in this student’s pocket)
Collecting toys is in Andrew Bates’ blood, the UMKC senior said — and now it’s in his wallet. A supply chain management student at the university, Bates was exposed to the hunt for nostalgia early, he said; his father was snagging Hot Wheels for him before Bates was born. “I was (slow) to embrace it,” the…
Read More‘People pay for value’: How a young mom’s plan to hold passion tight drives her baby apparel side hustle
Coming from a family of business owners, Riley Rhoads knew she wanted to pursue entrepreneurship: starting her own business — but with a goal to help others, the founder of Hold Tight Baby said. “When I hear people talk about, ‘Oh, I want to be an entrepreneur; I want to start and own my own…
Read MoreStart small, build demand, then scale: Founders offer blueprint to creating streetwear brands that outlast today’s trend
With Kansas City’s often-crowded apparel scene mobbed by designers hoping to cash in on the Chiefs’ Super Bowl success, building a lasting brand is about much more than just having a good idea that meets the moment, said Vu Radley. “You have to know your ‘why’, who you are and why you’re doing it,” the…
Read MoreKC Pioneers scored Kansas City a spot on the ‘gaming wave’; why this pro esports teams views its hometown as a championship asset
In the globe-spanning esports market, most of the top competitive gaming teams keep their hometown — if they have one — ambiguous to the public. With the industry expected to touch 1 billion people worldwide by 2029 and players untethered to physical locations, it’s simply an unimportant biographical detail to many. And potentially limiting for others.…
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