Esports startup closes $19M Series B, solidifying position as scholastic esports leader

May 3, 2022  |  Startland News Staff

Generation Esports

Generation Esports, a Kansas City-based, global community-focused esports organization and tournament platform, announced Tuesday that it secured an additional $19 million in financing, which includes the acquisition of a Santa Monica-based technology leader, Wizard Labs Inc.

The Series B round was led by Bay Area-based early-stage investor Altos Ventures — the main investors in online gaming platform Roblox and the leader of Generation Esports Series A. New investors in the Series B include KC Rise Fund, ClearVision Equity, El Cap Holdings, and Kindergarten Ventures.

Tuesday’s announcement brings Generation Esports’ total capital raise to nearly $30 million in the past year.

Click here to learn more about Generation Esports, which offers stem.org-accredited experiences.

Generation Esports plans to use the funding to invest in growing its esports offerings through technology, competitions, communities, content, and education.

“Esports has evolved at an incredible pace over the past decade, and we continue to evolve with it by listening to and supporting educators, students, parents, and coaches,” said Mason Mullenioux, co-founder and CEO of Generation Esports.

“When we support them, we support the industry that we love and lead in because at the end of the day, we are gamers too,” he continued. “We are passionate about esports scholastically and believe in the power it has to positively impact the lives of so many. What we’ve found out most during this Series B is that our investors share this same belief and that is what is so exciting. Now, together, we are set up to dramatically grow the presence esports has in schools all around the country.”

The first initiative as a part of the Series B was the acquisition of Wizard Labs Inc., a game-changing technology company that uses artificial intelligence to simplify the creation and distribution of game videos, live social streams, and clip highlights from any device for sharing on Generation Esports and social media platforms.

Charles Reilly, Mason Mullenioux, and Aaron Hawkey, Generation Esports co-founders

Charles Reilly, Mason Mullenioux, and Aaron Hawkey, Generation Esports co-founders

As Generation Esports celebrates its 10-year anniversary this year, the acquisition of Wizard Labs Inc. is the latest example of how it continues to increase its presence as an industry leader by going beyond just competition, the company said.

Schools, students, educators, parents, and coaches will all benefit as they now will be able to stream and auto-clip gameplay to create unique scholastic gaming and esports content, in addition to all of the other resources that only Generation Esports offers, leaders of the companies said.

“We are excited to partner with Generation Esports,” said Royce Disini, founder of Wizard Labs Inc.  and now chief product officer for Generation Esports. “We have known their team for several years as they have grown to be the leader in scholastic esports. We look forward to complementing their team with our technology to build the definitive platform that empowers the next generation of students and educators to collaborate, create, play and learn together.”

With more than 200,000 registered users and 5,000 affiliate schools on its platform, Generation Esports is one of the largest and longest-running scholastic esports organizations, led by its flagship league the High School Esports League (HSEL). 

The biggest differentiator between Generation Esports and other esports providers is that it is a one-stop solution for anyone looking to enter the esports space, the company said.

With the Series B and Wizard Labs Inc. acquisition, Generation Esports continues its trend of innovating and aligning with industry leaders. Other notable accomplishments include:

 

  • Being the first company to provide a matchmaking (queue) system, which greatly reduced match forfeit rates.

 

  • Introducing a game-changing education offering featuring more than 80 STEM-accredited lessons in its Gaming Concepts courses and curriculum that has led to a 1.7 increase in overall student GPA and 10 percent improvement in student attendance.

 

  • Establishing the largest high school and middle-school specific leagues in esports — HSEL and the Middle School Esports League (MSEL)

“We’re excited to deepen the partnership with Generation Esports and support them in this new round of funding,” said Dillon Krasnigor of Altos Venture. “The company has made great strides in expanding its reach within the scholastic esports market while continuing to innovate and expand its offerings. We look forward to helping the company accomplish its mission of bringing esports opportunities to all students and schools.”

Generation Esports

Generation Esports

In May 2021, Generation Esports raised $10.8 million in its Series A led by Altos Ventures. 

There is strong evidence for the positive impact video games and organized esports can have on students’ lives in the classroom and beyond, the company said. Generation Esports, with its Series B and acquisition of Wizard Labs Inc., is poised to be the preeminent leader for schools, students, and educators to use when it comes to all things scholastic esports-related.

“From where we started to where we are now as a company, it’s exciting,” said Trevor Jensen, co-founder and chief operating officer for Generation Esports. 

“This Series B and the acquisition of Wizard are just the start of what we expect to be a very active year for us,” he continued. “We know we’re the leader in this space and with that comes high expectations to take scholastic esports to the next level. It’s a task we openly embrace and look forward to taking on so that no matter who you are or where you come from, you can be a part of this amazing community that is scholastic esports and is Generation Esports.”

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