Bad Rhino wants to build, not exit (so investors aren’t playing): Why the fast-paced KC studio hopes to rewrite the game

June 10, 2021  |  Channa Steinmetz

Ryan Manning, Bad Rhino Studios

Midwest investors need to familiarize themselves with the potential waiting to play within the video game industry, said Ryan Manning, noting they otherwise risk losing out on major opportunities.

“I don’t mind having those conversations and educating the parties involved,” said Manning, the founder of Bad Rhino Studios. “I think the biggest reason things need to change is because there are young students here [in Kansas City] wanting to learn game development. And that phrase ‘game development’ is a niche part of real-time tech — the tech expands out into other industries, like film and architectural visualization.”

Elevator pitch: Bad Rhino Studios is a full-cycle, indie studio that specializes in all aspects of video game development — from concept and design, to full production and post-release services.
Founder: Ryan Manning
Founding year: 2015
Amount raised to date: None
Noteworthy partners: Proletariat, Epic Games, Facebook, Cartoon Network, VR In-Motion
Current employee count: 26

When Manning first started his video game development company Bad Rhino Studios in 2015, he recalled, the City of Kansas City, Missouri, was publicly embracing efforts to grow a strong entrepreneurial ecosystem. 

“I had this expectation — from everything that I was seeing with Google Fiber coming in and the initiatives for entrepreneurship — that we were going to have some resources to help build [Bad Rhino Studios],” he shared. “I actually came to find out that game development falls in this weird crack between what investment firms understand and what they don’t do.”

Within that “crack,” Manning discovered he had no resources to help build the business, he said — noting Bad Rhino Studios has been bootstrapping for the past six years.  

“The weirdest part is that early on when Kansas City did this entrepreneurial push, they realized that apps were extremely lucrative,” Manning noted. “They kind of bought into this ‘create an app and sell it in six months [expectation].’ Well, game development is similar to that; but our life cycle can sometimes be two to three years, and we’re creating products. 

“Also, the focus has never been to sell Bad Rhino,” he continued. “I want to build and expand on it. I want to provide career opportunities in Kansas City and make a name for the city in the video game industry. … Because we didn’t fall into the traditional model of an app, there weren’t any mechanisms to support us. In fact, I still don’t think there are any mechanisms that support people who want to create those kinds of things, which is sad.” 

Click here to learn more about Bad Rhino Studios.

The initial plan for Bad Rhino Studios was to own intellectual property (IP) through developing original games, Manning said. Because of a lack of resources, Bad Rhino Studios pivoted in its second year and switched to a work-for-hire business model.

“We’ve been partnering with other studios to help offload whatever their production needs are,” he explained. “Like with Proletariat, [a video game publisher], we’re helping them create content for their game, Spellbreak.”

The concept and ideation step, Spellbreak, Bad Rhino Studios

The concept and ideation step, Spellbreak, Bad Rhino Studios

Click here to check out Bad Rhino Studios’ full pipeline process of creating content for Spellbreak.

Skip ahead to 2021, Bad Rhino Studios has partnered with other major companies such Epic Games, Facebook and Cartoon Network.

Its major success with partnership projects had allowed the company to look back at its initial plan and start working on developing its own games, Manning said. The studios’ main goal is to continue scaling the company, so that it can meet the high demand from others, as well as create its own IPs.

“We have projects in the works that I can’t disclose,” he teased, “but we have this really cool chance to finally make our own stories and bring them into the world. We’re excited about that next step in our journey.”

Interest in the vertical is only growing, Manning said, noting the entire video game industry is worth more than $121 billion. Manning — who also serves on several boards for school districts with students ranging from middle schools to colleges — has seen more and more students wanting to learn video game technology, which results in gaining valuable skill sets, he shared.

“If investors don’t start backing the industry, the net effect is that we will lose all these students who want to go into development and have very viable skill sets,” Manning said. “Because if these students decided they didn’t want to do games anymore, they can go into other industries. They have that knowledge.

“… I really wish Kansas City would understand how big of an opportunity this whole movement with game technology is headed,” he continued. “I’d love to see the city put resources back into their original promise of making Kansas City the most entrepreneurial city in the nation and really start diversifying that.”

startland-tip-jar

TIP JAR

Did you enjoy this post? Show your support by becoming a member or buying us a coffee.

Tagged , ,
Featured Business
    Featured Founder

      2021 Startups to Watch

        stats here

        Related Posts on Startland News

        These brothers brought artisan Mexican designs to the streets of KC; now Pancho’s Blanket is opening a Crossroads shop

        By Tommy Felts | September 30, 2022

        A handmade Mexican garment company led by brothers Jonathan and Joseph Garvey is quickly making the leap from First Friday pop up to Crossroads storefront — announcing the debut of a permanent home for the shop next week. Pancho’s Blanket — which partners with artisans in Tlaxcala, Mexico, to design and make wool jackets, blankets,…

        KC inventor’s untimely death leaves legacy of fearlessness, unfinished vision

        By Tommy Felts | September 29, 2022

        Paul Francis pioneered fitness tech for NASA, commercialized it with Bowflex, then raised $4 million on Kickstarter: How the OYO founder’s unexpected death this month cut his storied entrepreneurial journey short — but left a lasting impression on the people who worked alongside him. Former colleagues are remembering the late Paul Francis as a uniquely…

        Pitches and peaches: Hy-Vee awards $30K piece of the $50K prize pie to family-run cobbler company

        By Tommy Felts | September 29, 2022

        Denisha Jones sweetened Hy-Vee’s OpportUNITY Inclusive Business Summit and pitch competition this week with her ready-to-bake cobblers. Her pitch (and peaches) secured the $30,000 grand prize.  “Every time Thanksgiving comes around, I always crave my grandmother’s cobbler. During the pandemic, I was unsuccessful in finding a cobbler as good as my grandmother’s, so I went…

        Meet six newly funded startups Digital Sandbox KC is making more fundable tomorrow

        By Tommy Felts | September 28, 2022

        Newly awarded funds are expected to help six more companies scale their fledgling startups past the proof-of-concept stage, said Jill Meyer, touting Digital Sandbox KC’s track record of making startups and their products more fundable once they’re built. “Digital Sandbox KC is one of the Kansas City metro’s rare early-stage funds and provides vital support…