Bad Rhino wants to build, not exit (so investors aren’t playing): Why the fast-paced KC studio hopes to rewrite the game

June 10, 2021  |  Channa Steinmetz

Ryan Manning, Bad Rhino Studios

Midwest investors need to familiarize themselves with the potential waiting to play within the video game industry, said Ryan Manning, noting they otherwise risk losing out on major opportunities.

“I don’t mind having those conversations and educating the parties involved,” said Manning, the founder of Bad Rhino Studios. “I think the biggest reason things need to change is because there are young students here [in Kansas City] wanting to learn game development. And that phrase ‘game development’ is a niche part of real-time tech — the tech expands out into other industries, like film and architectural visualization.”

Elevator pitch: Bad Rhino Studios is a full-cycle, indie studio that specializes in all aspects of video game development — from concept and design, to full production and post-release services.
Founder: Ryan Manning
Founding year: 2015
Amount raised to date: None
Noteworthy partners: Proletariat, Epic Games, Facebook, Cartoon Network, VR In-Motion
Current employee count: 26

When Manning first started his video game development company Bad Rhino Studios in 2015, he recalled, the City of Kansas City, Missouri, was publicly embracing efforts to grow a strong entrepreneurial ecosystem. 

“I had this expectation — from everything that I was seeing with Google Fiber coming in and the initiatives for entrepreneurship — that we were going to have some resources to help build [Bad Rhino Studios],” he shared. “I actually came to find out that game development falls in this weird crack between what investment firms understand and what they don’t do.”

Within that “crack,” Manning discovered he had no resources to help build the business, he said — noting Bad Rhino Studios has been bootstrapping for the past six years.  

“The weirdest part is that early on when Kansas City did this entrepreneurial push, they realized that apps were extremely lucrative,” Manning noted. “They kind of bought into this ‘create an app and sell it in six months [expectation].’ Well, game development is similar to that; but our life cycle can sometimes be two to three years, and we’re creating products. 

“Also, the focus has never been to sell Bad Rhino,” he continued. “I want to build and expand on it. I want to provide career opportunities in Kansas City and make a name for the city in the video game industry. … Because we didn’t fall into the traditional model of an app, there weren’t any mechanisms to support us. In fact, I still don’t think there are any mechanisms that support people who want to create those kinds of things, which is sad.” 

Click here to learn more about Bad Rhino Studios.

The initial plan for Bad Rhino Studios was to own intellectual property (IP) through developing original games, Manning said. Because of a lack of resources, Bad Rhino Studios pivoted in its second year and switched to a work-for-hire business model.

“We’ve been partnering with other studios to help offload whatever their production needs are,” he explained. “Like with Proletariat, [a video game publisher], we’re helping them create content for their game, Spellbreak.”

The concept and ideation step, Spellbreak, Bad Rhino Studios

The concept and ideation step, Spellbreak, Bad Rhino Studios

Click here to check out Bad Rhino Studios’ full pipeline process of creating content for Spellbreak.

Skip ahead to 2021, Bad Rhino Studios has partnered with other major companies such Epic Games, Facebook and Cartoon Network.

Its major success with partnership projects had allowed the company to look back at its initial plan and start working on developing its own games, Manning said. The studios’ main goal is to continue scaling the company, so that it can meet the high demand from others, as well as create its own IPs.

“We have projects in the works that I can’t disclose,” he teased, “but we have this really cool chance to finally make our own stories and bring them into the world. We’re excited about that next step in our journey.”

Interest in the vertical is only growing, Manning said, noting the entire video game industry is worth more than $121 billion. Manning — who also serves on several boards for school districts with students ranging from middle schools to colleges — has seen more and more students wanting to learn video game technology, which results in gaining valuable skill sets, he shared.

“If investors don’t start backing the industry, the net effect is that we will lose all these students who want to go into development and have very viable skill sets,” Manning said. “Because if these students decided they didn’t want to do games anymore, they can go into other industries. They have that knowledge.

“… I really wish Kansas City would understand how big of an opportunity this whole movement with game technology is headed,” he continued. “I’d love to see the city put resources back into their original promise of making Kansas City the most entrepreneurial city in the nation and really start diversifying that.”

startland-tip-jar

TIP JAR

Did you enjoy this post? Show your support by becoming a member or buying us a coffee.

Tagged , ,
Featured Business
    Featured Founder

      2021 Startups to Watch

        stats here

        Related Posts on Startland News

        Pulling $250K in annual sales and ready to scale? This KC cohort could take your small biz to the next level

        By Tommy Felts | July 8, 2024

        As many as 20 local entrepreneurs and business owners could be selected for the latest game-changing program from ScaleUP! Kansas City. The key to getting in: proven revenue and a market ready for their supercharged ventures. ScaleUP! Kansas City — built within the UMKC Innovation Center — is now accepting applications for its no-cost cohort,…

        ‘It’s OK to start small’: She knew nothing about decorating cookies; a year later this baker quit her full-time job to scale up

        By Tommy Felts | July 3, 2024

        Karissa Todd has taken a family recipe, added in a little hard work and dedication, and baked it into a thriving sugar cookie business, she shared. After launching Cookie Bliss KC out of her house in 2018, Todd opened a storefront in the Northland, 3518 Northeast Vivion Road, in November, selling her signature soft sugar…

        KC BioHub leaders refining plan after $75M Tech Hubs proposal fails initial test

        By Tommy Felts | July 2, 2024

        A massive regional initiative to secure federal funds for Kansas City’s burgeoning Tech Hub failed to win approval, BioNexus KC officials announced Tuesday, with advocates lauding organizers’ efforts and pledging to continue their push. The KC BioHub was seeking funding Phase II funding from the Economic Development Administration (EDA) Tech Hubs competition — a process…

        R/Farm Distilling Co. goes against the grain to create opportunity in rural MO

        By Tommy Felts | July 2, 2024

        Editor’s note: The following story was produced through a paid partnership with MOSourceLink, which boasts a mission to help entrepreneurs and small businesses across the state of Missouri grow and succeed by providing free, easy access to the help they need — when they need it. The Rosier family has farmed on the same land…