Bad Rhino wants to build, not exit (so investors aren’t playing): Why the fast-paced KC studio hopes to rewrite the game
June 10, 2021 | Channa Steinmetz
Midwest investors need to familiarize themselves with the potential waiting to play within the video game industry, said Ryan Manning, noting they otherwise risk losing out on major opportunities.
“I don’t mind having those conversations and educating the parties involved,” said Manning, the founder of Bad Rhino Studios. “I think the biggest reason things need to change is because there are young students here [in Kansas City] wanting to learn game development. And that phrase ‘game development’ is a niche part of real-time tech — the tech expands out into other industries, like film and architectural visualization.”
Elevator pitch: Bad Rhino Studios is a full-cycle, indie studio that specializes in all aspects of video game development — from concept and design, to full production and post-release services.
Founder: Ryan Manning
Founding year: 2015
Amount raised to date: None
Noteworthy partners: Proletariat, Epic Games, Facebook, Cartoon Network, VR In-Motion
Current employee count: 26
When Manning first started his video game development company Bad Rhino Studios in 2015, he recalled, the City of Kansas City, Missouri, was publicly embracing efforts to grow a strong entrepreneurial ecosystem.
“I had this expectation — from everything that I was seeing with Google Fiber coming in and the initiatives for entrepreneurship — that we were going to have some resources to help build [Bad Rhino Studios],” he shared. “I actually came to find out that game development falls in this weird crack between what investment firms understand and what they don’t do.”
Within that “crack,” Manning discovered he had no resources to help build the business, he said — noting Bad Rhino Studios has been bootstrapping for the past six years.
“The weirdest part is that early on when Kansas City did this entrepreneurial push, they realized that apps were extremely lucrative,” Manning noted. “They kind of bought into this ‘create an app and sell it in six months [expectation].’ Well, game development is similar to that; but our life cycle can sometimes be two to three years, and we’re creating products.
“Also, the focus has never been to sell Bad Rhino,” he continued. “I want to build and expand on it. I want to provide career opportunities in Kansas City and make a name for the city in the video game industry. … Because we didn’t fall into the traditional model of an app, there weren’t any mechanisms to support us. In fact, I still don’t think there are any mechanisms that support people who want to create those kinds of things, which is sad.”
Click here to learn more about Bad Rhino Studios.
The initial plan for Bad Rhino Studios was to own intellectual property (IP) through developing original games, Manning said. Because of a lack of resources, Bad Rhino Studios pivoted in its second year and switched to a work-for-hire business model.
“We’ve been partnering with other studios to help offload whatever their production needs are,” he explained. “Like with Proletariat, [a video game publisher], we’re helping them create content for their game, Spellbreak.”
Click here to check out Bad Rhino Studios’ full pipeline process of creating content for Spellbreak.
Skip ahead to 2021, Bad Rhino Studios has partnered with other major companies such Epic Games, Facebook and Cartoon Network.
Its major success with partnership projects had allowed the company to look back at its initial plan and start working on developing its own games, Manning said. The studios’ main goal is to continue scaling the company, so that it can meet the high demand from others, as well as create its own IPs.
“We have projects in the works that I can’t disclose,” he teased, “but we have this really cool chance to finally make our own stories and bring them into the world. We’re excited about that next step in our journey.”
Interest in the vertical is only growing, Manning said, noting the entire video game industry is worth more than $121 billion. Manning — who also serves on several boards for school districts with students ranging from middle schools to colleges — has seen more and more students wanting to learn video game technology, which results in gaining valuable skill sets, he shared.
“If investors don’t start backing the industry, the net effect is that we will lose all these students who want to go into development and have very viable skill sets,” Manning said. “Because if these students decided they didn’t want to do games anymore, they can go into other industries. They have that knowledge.
“… I really wish Kansas City would understand how big of an opportunity this whole movement with game technology is headed,” he continued. “I’d love to see the city put resources back into their original promise of making Kansas City the most entrepreneurial city in the nation and really start diversifying that.”

2021 Startups to Watch
stats here
Related Posts on Startland News
Kansas City company becomes the gameday go-to collaborator for celebrity-jammed events
Teaming up with the Eighty-Seven and Running Foundation for events — like the recent Kelce Car Jam in the Crossroads — is an incredible opportunity for Kansas City’s Platinum XP to showcase its capabilities and build a reputation as a top creative collaborator, said Lauren Rios. “Platinum XP has the opportunity to work with many…
This stay-at-home mom took risks in search of her identity; starting a business revealed authenticity was already in stock
There’s beauty in stepping out of your comfort zone, said Franki Ferguson. “Even if it scares you,” the founder of Fonti Collections added. Ferguson, a life-long Kansas Citian, launched her online clothing boutique Sept. 18, aiming to offer more than just trendy apparel. Her mission: help women feel empowered and confident — while using entrepreneurship…
KC’s worst food is wasted food: New app helps restaurants keep meals out of the trash can
Kansas City diners can soon dig into affordable, delicious food while helping the planet. Too Good To Go, the world’s largest marketplace for surplus food, will officially launch Nov. 13 in Kansas City. The app connects local food businesses with surplus food to consumers who can buy Surprise Bags of that food for half the…
Vintage-inspired Relikcs streams ‘anti-technology’ into the digital age with high-end audio furniture
A line of West Bottoms-built, high-end stereo consoles capitalizes on a gold rush for vinyl nostalgia, said Paul Suquet, noting their vintage-inspired business bridges the gap between a digital era and “the beauty of analog sound.” “Music is something that connects us,” added Dan Posch, one of Suquet’s partners at Relikcs Furniture, a local maker…


