Esports trendsetters launching Social Distancing Open as gaming champs fire back at COVID-19
April 16, 2020 | Austin Barnes
Opportunities to connect are in high demand and video games could score relief in a level of life that’s been suddenly planked by intense isolation, said Mason Mullenioux.
“Esports kind of lends itself to a situation like this,” Mullenioux, co-founder of the Kansas City-based High School Esports League, said of the coming Social Distancing Open — a virtual Esports tournament set to award more than 200 winning gamers $30,000 in prizes next month and fueled by Generation Esports, the platform behind the league.
“The social component of these sports is huge … I think people are starting to see that. They’re starting to get to the point where they’re getting very bored [at home].”
The event aims to put bored champions of League of Legends, Rocket League, and Teamfight Tactics on display and create a sense of togetherness amid the Coronavirus (COVID-19) pandemic.
Click here to register for the tournament for free through May 10.
“We’re in a lot better position than most and we’re very grateful for that,” Mullenioux said, noting the High School Esports League has so far had to make only minor, structural pivots to its overall operations during the crisis — now allowing students to compete from home as opposed to school and loosening rules surrounding GPA eligibility.
“Even during this crisis we’ve had a better season this spring than we did last spring, so that shows some staying power and some obvious growth,” he said.
While the league experiences growth — now boasting programs in hundreds of high schools across the globe and preparing to launch a middle school league in more than 50 schools this fall — Esports as a whole is catching on, Mullenioux added.
“I look at my numbers and I see tremendous growth — that’s what I base everything on,” he said, noting the organization’s involvement in a new documentary series — Next Gen, which follows the inaugural national championship winning Minnesota-based St. Louis Park High School Overwatch team on its journey to repeat its success the following year.
The series creators ultimately hope to put Esports on the radars of companies like Netflix and Hulu, Mullenioux said.
“It’s great whenever one of your customers takes the initiative to do something like that,” he said. “It shows that there’s a large amount of passion there and I think that speaks volumes when other people see it.”
Produced independently of the High School Esports League, by Wisdom and acowsay, the organization has signed on as a sponsor of the project.
As awareness of Esports has grown rapidly, student knowledge of major scholarship opportunities within its programs hasn’t, Mullenioux said.
“There’s actually more scholarships left on the table than taken. … In 2018 we helped facilitate around $16 million in scholarships. Over the last couple of years it’s grown to around $40 million in scholarships,” he said, noting gaps in the pipeline from high school to college as a primary cause.
“That’s a problem that we’re actively trying to solve. There’s not a good foundation there, so that’s what we’re trying to build.”
Part of the solution: new partnerships for the High School Esports League, Mullenioux said, teasing a pending deal to launch a college-level program and an overall future that makes Esports all inclusive — part of a 2020 growth strategy that could help students take advantage of readily available college dollars.
“We’re looking at corporate leagues, adult rec, intramural leagues at the collegiate level, YMCA leagues and youth sports that just in general are not tied to scholastics,” he explained.
“We’re really trying to take this platform that we built, this tech solution and our Esports expertise, and give that to communities that want Esports.”
Click here to read more about college Esports and the newly launched Esports program at Baker University.
Featured Business

2020 Startups to Watch
stats here
Related Posts on Startland News
CEO warning: Talent pipeline collapsing with fewer immigrants; tech training needed at home
Editor’s note: The following story on challenges within KC’s talent pipeline is part of a three-part series on the potential for immigrant or foreign-born entrepreneurs to help reshape Kansas City’s startup ecosystem. Read more about how a Kansas senator’s Startup Act legislation could reduce barriers here. Check out a feature on an immigrant entrepreneur who…
Coming to Leawood: Blade & Timber hopes to stick another win with second axe throwing space
Kansas City comes first, said Matt Baysinger. And that means providing cutting-edge experiences like Blade & Timber to folks across the metro. “As we were looking at expansion — and obviously we’re looking at cities outside of the metro and outside of Kansas — it made so much sense for us to say, ‘This is…
App snaps pics of items to ease moving process, MovinHouz founders say
What started as a couple of bad moving experiences developed into a mobile app to simplify the relocation process, said MovinHouz co-founders. Dominic Klobe and Chris Perrin, co-founders of Olathe-based MovinHouz, a tech startup incubated at Digital Sandbox KC, are building an app that connects moving companies to customers in need of their services, Klobe…
NBA hires Alight Analytics to collect, analyze data from fans’ social engagement
The volume of data created within a professional sports team’s fan base is enormous, said Matt Hertig, chief executive officer of Alight Analytics. “Being able to see all of that data together across all of the popular social channels — from Facebook, Youtube, Twitter, Instagram, Snapchat — in one place and really understand the correlation…

