eSports founder: High school gaming ‘not just for jocks anymore’

August 29, 2017  |  Meghan LeVota

student participants of High School eSports League

When Mason Mullenioux attended Blue Springs High School in the early 2000s, he — like many teenagers — wanted to find a place where he belonged.

“I was decently athletic, but when I tried out for tennis and basketball I didn’t make the team,” Mullenioux said. “But, I was always very good at ‘World of Warcraft.’ I didn’t know why I couldn’t participate in my school playing video games.”

Mason Mullenioux

He wasn’t alone. About 40 percent of high school students nationally do not participate in any school activity, Mullenioux said.

“There’s just a lot of kids that are not being served,” he said. “Video games give kids soft skills like teamwork, social interaction, hand-eye coordination, cognitive abilities, critical thinking, reaction time … all sorts of stuff. Just like sports.”

In 2013, Mullenioux co-founded a company with his younger self in mind: High School eSports, an organization that allows competition in video games for high school students.

“This is a big passion of mine,” said Mullenioux, CEO of High School eSports League. “If there was something around like this when I was in school, I would have been the one starting it and getting the club together. I would have been all over it immediately.”

Since its launch, the Kansas City area-based service has worked with more than 500 schools and about 600 teams, representing all 50 U.S. states and Canada. The firm partners with high school clubs and then facilitates tournaments, including such popular video games as “League of Legends,” “Counter Strike: Global Offensive,” “Overwatch,” “Hearthstone” and “Rocket League.”

“We built a club management platform in which schools can register the club and put all their team members on there,” he said. “Then we can keep track of their game stats.”

Previously operating as a free service, High School eSports League launched its paid partnership program this year.

“As a free league for the past two years, we’ve noticed a few problems with sustainability,” Mullenioux said. “When it’s free, there’s a lot of apathy when it comes to sign up. We’ve found that the students that want to play don’t mind paying a small fee.”

With a price point at $5 a month per student, the firm plans to offer such perks as jerseys, LAN (local area network) parties, care packages including “gamer swag,” and a grand finals live event set for summer 2018. 

High School eSports League recently closed a seed round and earlier this year established a partnership with Twitch TV, a subsidiary of Amazon.

For the coming fall season, eSports participants will have access to Twitch’s video streaming platform — an exciting development because of Twitch’s popularity with gamers, Mullenioux said.

“They’re huge,” he said. “The partnership has been huge for us they gave us a ton of credibility to what we were doing.”

Mullenioux’s firm currently employs a team of four, as well as seven interns. For the coming year, High School eSports is focused on one thing, he said. 

“Schools, schools, schools.”

Most school partnerships have come from an excited student convincing a teacher to sponsor a video game club, he said. Or, teachers and administrators can sign their school up by visiting his firm’s website.

As the service grows, Mullenioux is grateful for the positive impact the league has had on students, he said.

“More than anything, it gives students a sense of belonging,” he said. “That is important because it keeps people out of trouble, makes them feel good about themselves and builds confidence. That’s not just for the jocks anymore — now we have our own thing.”

startland-tip-jar

TIP JAR

Did you enjoy this post? Show your support by becoming a member or buying us a coffee.

Tagged ,
Featured Business
    Featured Founder

      2017 Startups to Watch

        stats here

        Related Posts on Startland News

        Café Corazón sold KC on her alfajores and empanadas; now meet the Argentine chef behind these legendary, handcrafted treats 

        By Tommy Felts | August 6, 2025

        In a space that serves as a crossroads of identities, trays of Silvia Miguel’s now-iconic savory and sweet dishes find a welcome home alongside bold pieces of art, sips of coffee and wares from a vibrant community of Latin and Indigenous entrepreneurs. Miel Castagna-Herrera, co-founder of Café Corazón, started carrying Miguel’s Pan Caliente products soon…

        LISTEN: How this musician-turned-startup veteran is scaling with a Kansas assist

        By Tommy Felts | August 5, 2025

        Startland News opens its new Plug and Play Topeka founder podcast series with a startup that’s making recovery easier — one pup at a time. Meet Medipups, a company combining canine compassion with real innovation in animal health, and its co-founder Sebastian Doyle. Recorded live at the Plug and Play Animal Health & AgTech Expo…

        Kansas company beefs up natural qualities of meat, tallow with tech, not enhancements

        By Tommy Felts | August 5, 2025

        Startland News’ Startup Road Trip series explores innovative and uncommon ideas finding success in rural America and Midwestern startup hubs outside the Kansas City metro.  WAKEENEY, Kan. — Plainview Beef is more than just a name for the western Kansas direct-to-consumer company, CEO Gabe Orr shared. It’s a nod to a mission rooted as much in…

        Radar’s new pitch: How this Kansas sports tech startup spins data into speedier fastballs 

        By Tommy Felts | August 1, 2025

        When speed is the name of the game, data can be nearly as important as talent, said Jarrod Nichols, emphasizing the role his startup’s radar technology can play in helping baseball and softball athletes measure fastball performance, improve their stats, and swing for the fences. “Pitch speed has been captured since the early ’70s,” said…