eSports founder: High school gaming ‘not just for jocks anymore’

August 29, 2017  |  Meghan LeVota

student participants of High School eSports League

When Mason Mullenioux attended Blue Springs High School in the early 2000s, he — like many teenagers — wanted to find a place where he belonged.

“I was decently athletic, but when I tried out for tennis and basketball I didn’t make the team,” Mullenioux said. “But, I was always very good at ‘World of Warcraft.’ I didn’t know why I couldn’t participate in my school playing video games.”

Mason Mullenioux

He wasn’t alone. About 40 percent of high school students nationally do not participate in any school activity, Mullenioux said.

“There’s just a lot of kids that are not being served,” he said. “Video games give kids soft skills like teamwork, social interaction, hand-eye coordination, cognitive abilities, critical thinking, reaction time … all sorts of stuff. Just like sports.”

In 2013, Mullenioux co-founded a company with his younger self in mind: High School eSports, an organization that allows competition in video games for high school students.

“This is a big passion of mine,” said Mullenioux, CEO of High School eSports League. “If there was something around like this when I was in school, I would have been the one starting it and getting the club together. I would have been all over it immediately.”

Since its launch, the Kansas City area-based service has worked with more than 500 schools and about 600 teams, representing all 50 U.S. states and Canada. The firm partners with high school clubs and then facilitates tournaments, including such popular video games as “League of Legends,” “Counter Strike: Global Offensive,” “Overwatch,” “Hearthstone” and “Rocket League.”

“We built a club management platform in which schools can register the club and put all their team members on there,” he said. “Then we can keep track of their game stats.”

Previously operating as a free service, High School eSports League launched its paid partnership program this year.

“As a free league for the past two years, we’ve noticed a few problems with sustainability,” Mullenioux said. “When it’s free, there’s a lot of apathy when it comes to sign up. We’ve found that the students that want to play don’t mind paying a small fee.”

With a price point at $5 a month per student, the firm plans to offer such perks as jerseys, LAN (local area network) parties, care packages including “gamer swag,” and a grand finals live event set for summer 2018. 

High School eSports League recently closed a seed round and earlier this year established a partnership with Twitch TV, a subsidiary of Amazon.

For the coming fall season, eSports participants will have access to Twitch’s video streaming platform — an exciting development because of Twitch’s popularity with gamers, Mullenioux said.

“They’re huge,” he said. “The partnership has been huge for us they gave us a ton of credibility to what we were doing.”

Mullenioux’s firm currently employs a team of four, as well as seven interns. For the coming year, High School eSports is focused on one thing, he said. 

“Schools, schools, schools.”

Most school partnerships have come from an excited student convincing a teacher to sponsor a video game club, he said. Or, teachers and administrators can sign their school up by visiting his firm’s website.

As the service grows, Mullenioux is grateful for the positive impact the league has had on students, he said.

“More than anything, it gives students a sense of belonging,” he said. “That is important because it keeps people out of trouble, makes them feel good about themselves and builds confidence. That’s not just for the jocks anymore — now we have our own thing.”

startland-tip-jar

TIP JAR

Did you enjoy this post? Show your support by becoming a member or buying us a coffee.

Tagged ,
Featured Business
    Featured Founder

      2017 Startups to Watch

        stats here

        Related Posts on Startland News

        2000 Vine: Traveling tattoo artist inks Kansas City HQ with clients buzzing for her return 

        By Tommy Felts | September 7, 2022

        Editor’s note: This story is part of a series from Startland News highlighting entrepreneurs, businesses, and creators leading revitalization and redevelopment efforts in and around the historic 18th and Vine Jazz District. Click here to read additional stories from this series. Before Kinesha Glover — better known as Keno G — ever picked up a…

        Coworking space opens on former Sprint campus with former iWerx partner behind the (hot) desk

        By Tommy Felts | September 7, 2022

        The sprawling Aspira campus in Overland Park is now home to a just-launched next-generation office workspace solution. Aspira NOW — a coworking space with a focus on tech connectivity — is the latest addition to the Occidental Management-owned development. “Aspiria NOW is a unique offering for entrepreneurs and businesses, providing them with a robust suite of…

        2000 Vine: Chef Shanita’s urban eatery sets the table for prospects to access power

        By Tommy Felts | September 6, 2022

        Editor’s note: This story is part of a series from Startland News highlighting entrepreneurs, businesses, and creators leading revitalization and redevelopment efforts in and around the historic 18th and Vine Jazz District. Click here to read additional stories from this series. Renowned Kansas City chef Shanita McAfee-Bryant plans to open a “for purpose” urban eatery…

        With boost to $31M in funding, how will state agency power MO innovation? Check out its plan

        By Tommy Felts | September 6, 2022

        Two months after Gov. Mike Parson and legislators bumped the Missouri Technology Corporation’s budget back into the double digits, the state-funded investment agency introduced its plan for implementing five new strategies designed to catalyze innovation and entrepreneurship in Missouri. Presented early this month at the Governor’s Conference on Economic Development, MTC released an execution roadmap…