eSports founder: High school gaming ‘not just for jocks anymore’
August 29, 2017 | Meghan LeVota
When Mason Mullenioux attended Blue Springs High School in the early 2000s, he — like many teenagers — wanted to find a place where he belonged.
“I was decently athletic, but when I tried out for tennis and basketball I didn’t make the team,” Mullenioux said. “But, I was always very good at ‘World of Warcraft.’ I didn’t know why I couldn’t participate in my school playing video games.”

Mason Mullenioux
He wasn’t alone. About 40 percent of high school students nationally do not participate in any school activity, Mullenioux said.
“There’s just a lot of kids that are not being served,” he said. “Video games give kids soft skills like teamwork, social interaction, hand-eye coordination, cognitive abilities, critical thinking, reaction time … all sorts of stuff. Just like sports.”
In 2013, Mullenioux co-founded a company with his younger self in mind: High School eSports, an organization that allows competition in video games for high school students.
“This is a big passion of mine,” said Mullenioux, CEO of High School eSports League. “If there was something around like this when I was in school, I would have been the one starting it and getting the club together. I would have been all over it immediately.”
Since its launch, the Kansas City area-based service has worked with more than 500 schools and about 600 teams, representing all 50 U.S. states and Canada. The firm partners with high school clubs and then facilitates tournaments, including such popular video games as “League of Legends,” “Counter Strike: Global Offensive,” “Overwatch,” “Hearthstone” and “Rocket League.”
“We built a club management platform in which schools can register the club and put all their team members on there,” he said. “Then we can keep track of their game stats.”
Previously operating as a free service, High School eSports League launched its paid partnership program this year.
“As a free league for the past two years, we’ve noticed a few problems with sustainability,” Mullenioux said. “When it’s free, there’s a lot of apathy when it comes to sign up. We’ve found that the students that want to play don’t mind paying a small fee.”
With a price point at $5 a month per student, the firm plans to offer such perks as jerseys, LAN (local area network) parties, care packages including “gamer swag,” and a grand finals live event set for summer 2018.
High School eSports League recently closed a seed round and earlier this year established a partnership with Twitch TV, a subsidiary of Amazon.
For the coming fall season, eSports participants will have access to Twitch’s video streaming platform — an exciting development because of Twitch’s popularity with gamers, Mullenioux said.
“They’re huge,” he said. “The partnership has been huge for us they gave us a ton of credibility to what we were doing.”
Mullenioux’s firm currently employs a team of four, as well as seven interns. For the coming year, High School eSports is focused on one thing, he said.
“Schools, schools, schools.”
Most school partnerships have come from an excited student convincing a teacher to sponsor a video game club, he said. Or, teachers and administrators can sign their school up by visiting his firm’s website.
As the service grows, Mullenioux is grateful for the positive impact the league has had on students, he said.
“More than anything, it gives students a sense of belonging,” he said. “That is important because it keeps people out of trouble, makes them feel good about themselves and builds confidence. That’s not just for the jocks anymore — now we have our own thing.”

2017 Startups to Watch
stats here
Related Posts on Startland News
CAPS Network selects first cohort for $951K initiative toward rural Kansas learning expansion
A significant U.S. Department of Education grant is expected to serve as a catalyst for CAPS Network’s ambitious plan to expand profession-based learning in rural America, with a particular focus on its home state of Kansas. Seven rural partner communities already have been selected. The federal funding came after impactful advocacy from U.S. Jerry Moran,…
KC Futures DAO aims to launch Kansas City’s first blockchain-driven innovation magnet
As the US races to catch up to Europe, Asia and the developing world with regard to crypto, blockchain and Web3 tech, can the careful creation of talent-attracting digital hubs help close the distance? Today’s global economy — and its hyper-competitive talent market — rightly sees rapidly advancing technology as a relentless force, said Troy Carlson,…
New summer pitch competition builds on KCMO capital programs’ early success; applications open now
A new pitch competition is expected to give impactful small businesses and startups an opportunity to gain broader exposure and win cash prizes as the city’s KC BizCare Office expands capital programs supporting entrepreneurs in Kansas City, Missouri. In late July, five selected business leaders are set to pitch their ideas to about 50 judges,…
Vytelle’s next expansion: A third IVF lab in Australia as startup scales reproductive solutions for beef, dairy farmers
A Lenexa-based agtech company’s 21st lab space is planned for Melbourne, Australia, as the global leader in bovine in vitro fertilization works to revolutionize the industry and give farmers unparalleled access to hormone-free IVF. The state-of-the-art facility — set to open later this year — will be Vytelle’s third lab in Australia following the opening…
