eSports founder: High school gaming ‘not just for jocks anymore’

August 29, 2017  |  Meghan LeVota

student participants of High School eSports League

When Mason Mullenioux attended Blue Springs High School in the early 2000s, he — like many teenagers — wanted to find a place where he belonged.

“I was decently athletic, but when I tried out for tennis and basketball I didn’t make the team,” Mullenioux said. “But, I was always very good at ‘World of Warcraft.’ I didn’t know why I couldn’t participate in my school playing video games.”

Mason Mullenioux

He wasn’t alone. About 40 percent of high school students nationally do not participate in any school activity, Mullenioux said.

“There’s just a lot of kids that are not being served,” he said. “Video games give kids soft skills like teamwork, social interaction, hand-eye coordination, cognitive abilities, critical thinking, reaction time … all sorts of stuff. Just like sports.”

In 2013, Mullenioux co-founded a company with his younger self in mind: High School eSports, an organization that allows competition in video games for high school students.

“This is a big passion of mine,” said Mullenioux, CEO of High School eSports League. “If there was something around like this when I was in school, I would have been the one starting it and getting the club together. I would have been all over it immediately.”

Since its launch, the Kansas City area-based service has worked with more than 500 schools and about 600 teams, representing all 50 U.S. states and Canada. The firm partners with high school clubs and then facilitates tournaments, including such popular video games as “League of Legends,” “Counter Strike: Global Offensive,” “Overwatch,” “Hearthstone” and “Rocket League.”

“We built a club management platform in which schools can register the club and put all their team members on there,” he said. “Then we can keep track of their game stats.”

Previously operating as a free service, High School eSports League launched its paid partnership program this year.

“As a free league for the past two years, we’ve noticed a few problems with sustainability,” Mullenioux said. “When it’s free, there’s a lot of apathy when it comes to sign up. We’ve found that the students that want to play don’t mind paying a small fee.”

With a price point at $5 a month per student, the firm plans to offer such perks as jerseys, LAN (local area network) parties, care packages including “gamer swag,” and a grand finals live event set for summer 2018. 

High School eSports League recently closed a seed round and earlier this year established a partnership with Twitch TV, a subsidiary of Amazon.

For the coming fall season, eSports participants will have access to Twitch’s video streaming platform — an exciting development because of Twitch’s popularity with gamers, Mullenioux said.

“They’re huge,” he said. “The partnership has been huge for us they gave us a ton of credibility to what we were doing.”

Mullenioux’s firm currently employs a team of four, as well as seven interns. For the coming year, High School eSports is focused on one thing, he said. 

“Schools, schools, schools.”

Most school partnerships have come from an excited student convincing a teacher to sponsor a video game club, he said. Or, teachers and administrators can sign their school up by visiting his firm’s website.

As the service grows, Mullenioux is grateful for the positive impact the league has had on students, he said.

“More than anything, it gives students a sense of belonging,” he said. “That is important because it keeps people out of trouble, makes them feel good about themselves and builds confidence. That’s not just for the jocks anymore — now we have our own thing.”

startland-tip-jar

TIP JAR

Did you enjoy this post? Show your support by becoming a member or buying us a coffee.

Tagged ,
Featured Business
    Featured Founder

      2017 Startups to Watch

        stats here

        Related Posts on Startland News

        Digital Health KC debuts Lumi Awards with star-powered roster of tech honorees

        By Tommy Felts | August 23, 2024

        Healthcare is a team sport and Kansas City has all the players, said Dick Flanigan, heaping praise on the region’s innovators at the intersection of healthcare and technology. “We have key entries in every sector, allowing us to tap into these companies and individuals to truly form a winning team,” said Flanigan, president of Digital…

        Shoppers lined the block to visit their vintage clothing store; now they’ve curated a new, larger space in KC’s West Bottoms

        By Tommy Felts | August 23, 2024

        As brothers Thomas and Reade Rex open the doors to their relocated and expanded vintage clothing store this weekend in Kansas City’s West Bottoms, the event will be a culmination of years of hard work, passion, and a shared vision — plus significant customer support and loyalty, they said. “We’ve always done things together,” said…

        World Cup will be KC’s biggest-ever event, top founder says (and local businesses can still get in the game)

        By Tommy Felts | August 23, 2024

        When Neal Sharma co-founded DEG at the turn of the millennium, Kansas City felt like it had an inferiority complex, he said. Fast forward to 2024, and the city is teeming with extrinsic validation, he added. The exited founder-turned-civic leader hopes being a World Cup host city in 2026 pushes Kansas City to take a…

        ProX names equity-centered leader as first executive director of its popular student intern program

        By Tommy Felts | August 22, 2024

        The new leader of ProX — one of the largest paid internship programs in the country — is expected to be instrumental in taking the Ewing Marion Kauffman Foundation affiliate to the next level, said Dr. Bill Nicely. ProX and the Kauffman Foundation on Thursday announced the appointment of Solissa Franco-McKay —  a longtime supporter…