Survivor, innovator Kim Gandy rewards patients for sticking to treatments
February 24, 2017 | Meghan LeVota
In her 20 years working as a transplantation clinician, Kim Gandy found it baffling that a seemingly simple problem had such a difficult time finding a solution.
Transplant patients consistently struggled to adhere to their health regimens, resulting not only in significant costs for care providers but also death.
“We were literally losing patients,” Gandy said. “In transplant, if you do not adhere to the medications that you need to take after the transplant you can lose the organ — and in heart and lung transplants, that often means you die.”
The problem is not limited to transplant operations — it transcends all chronic conditions.
Gandy said that before the medical field can evolve and introduce new medicines and technology, they need to tackle the basics. Often times it comes down to effective communication.
“A lot of people think there is a lack of adherence because people are lazy or rebellious,” Gandy said. “I’m a glass-half-full type of person, and there is no data to suggest that it’s the case. Truth be told, it is just hard. These regimens are complex and many people don’t understand the necessity.”
It occurred to Gandy that although it’s a well-known problem, nobody was trying to solve it. She said that clinicians seemed to be waiting around for somebody else to do it.
In 2013, Gandy decided to take on the challenge and began her entrepreneurial journey. She founded Play-It Health, a web- and mobile-based platform that makes adherence to prescribed regimens easier to understand and follow. The platform helps effectively communicate a plan, as well as offer rewards for patients that observe their treatment plan.
“Lack of adherence is probably the most actionable problem in the industry,” Gandy said. “Play-It Health has the opportunity to have a stronger impact in health care than anything else I’ve been in contact with.”
Here’s how it works. Patients download the iOS or Android app and then answer a few questions — their favorite color, hobby and others regarding their personal situation. Then, the user will receive push notifications reminding them to adhere to their regimen.
Play-It Health is compatible with over 20 chronic conditions — diabetes, cancer, multiple sclerosis and others — and tracks the user’s adherence to prescribed medications, use of medical devices and appointments with their physician. If the patient fails to adhere, the platform will change its look and feel to re-engage the user. If things get dangerous, Play-It health will connect the user with a telemedicine intervention, connecting them remotely to a clinician on-demand.
When users follow their regimen, they gain points that can be used for retail coupons or through the platform’s game.
“Nothing about this is much different from other rewards platforms that are being used outside of the medical sector,” Gandy said. “They’re just not many rewards platforms being used for this purpose.”
Gandy said that the platform is currently targeting hospital branches and other health institutions to set up pilot programs. The hope is that these institutions will front the cost of the platform, making it free for the patient.
Play-It Health has raised $200,000 to date and is currently raising funds for a $1 million round. Gandy also was a member of Pipeline’s 2016 fellowship class.
Gandy attributes her success to her perspective — both as a clinician and a patient. Shortly after her acceptance to Pipeline, Gandy was diagnosed with breast cancer.
“I’ve been through a lot of phases in my life and been through difficult things,” Gandy said. “But, you just kind of hit bumps in the road and keep going.”
Gandy used Play-It Health herself, which she said gave her fresh eyes on the product.
“It was actually kind of funny,” Gandy said. “I was now looking at using this app as somebody going through chemo as opposed to the clinician prescribing it to somebody going through chemo.”
In addition to the reassurance that the application was helpful to patients, Gandy said the experience gave her new ideas for the platform’s next set of features. After completing her chemo treatment and surgery, Gandy is tumor free and has the odds for survival in her favor. She is optimistic that this experience will help her get Play-It Health in the hands of more people.

2017 Startups to Watch
stats here
Related Posts on Startland News
Kansas City legal startup returns with WeWork award, $18K
A co-founder of Kansas City-based Venture Legal is departing from Austin, Texas, on Wednesday with a little more coin in his pocket. Chris Brown traveled to Austin to pitch his company Venture Legal as a finalist for WeWork’s Creator Awards’ South Regional on Tuesday and delivered the winning video pitch in the “Incubate” category. Beating…
Revamped Sprint Accelerator graduates its first cohort of agriculture, digital tech startups
Now in its fourth year, the Sprint Accelerator on Tuesday held a demo day showcasing the seven companies in its 2017 cohort that recently graduated its program. The cohort represents the first graduating class for the corporate partnership-based accelerator program since it parted ways with Techstars, with which it conducted three years of programming. Thanks…
Steve Case to KC entrepreneurs, investors: You can’t sit back now
To nudge more Kansas Citians off of the sidelines and into its budding entrepreneurial ecosystem, former AOL founder Steve Case spoke Friday to a group of local investors at a luncheon. KCRise Fund managing director Darcy Howe hosted a fireside chat with Case for a crowd of investors, potential investors and entrepreneurs. Case told the…
Ginsburg: Fundamental — but routinely botched — elements of a winning pitch
Editor’s note: A five-year mentor at UMKC’s Regnier Institute for Entrepreneurship and Innovation, Byron Ginsburg has heard and counseled many entrepreneurial pitches as an attendee and a judge. His current UMKC mentees, Emily Moon and Kelsey Carlstedt of By Grace Design, won first place and $20,000 in the 2017 Regnier Venture Creation Challenge. While…
